Engine Development Vines

Over Christmas, Rich burned off some mince pies by putting his mighty brain to good use! The result of his hard work is a bunch of new game engine features that will help us to make our games even betterer. We hope these vines give you a small insight into some of the work going on behind the scenes. If you’d like to know more about each of them then don’t forget to visit our Facebook page!

Colour Grading

Particle Gradients

Real-time Blurring

Chromatic Aberration

Text Effects

Particle Trimming